Table of Contents

Class ScoutEvent

Namespace
Sportradar.LiveData.Sdk.FeedProviders.LiveScout.Types
Assembly
Sportradar.LiveData.Sdk.dll

Scout event like a card, corner kick, half time, penalty, etc.

[Serializable]
public class ScoutEvent
Inheritance
ScoutEvent
Inherited Members

Properties

ActualMatchStatistics

public string ActualMatchStatistics { get; }

Property Value

string

Assists

Assists

public int? Assists { get; }

Property Value

int?

AtBatNumber

public int? AtBatNumber { get; }

Property Value

int?

AtBatPitchNumber

public int? AtBatPitchNumber { get; }

Property Value

int?

AttackingPlayers

public string AttackingPlayers { get; }

Property Value

string

Automatic

Identifies whether event was automatically generated automatically or not.

public int? Automatic { get; }

Property Value

int?

Remarks

Probably not useful.

AwayPlayerStats

public string AwayPlayerStats { get; }

Property Value

string

AwayPlayerStatsDef

public string AwayPlayerStatsDef { get; }

Property Value

string

AwayPlayerStatsOt

[Obsolete("Moved to PlayerStatistics.")]
public string AwayPlayerStatsOt { get; }

Property Value

string

AwayPlayerStatsP1

[Obsolete("Moved to PlayerStatistics.")]
public string AwayPlayerStatsP1 { get; }

Property Value

string

AwayPlayerStatsP2

[Obsolete("Moved to PlayerStatistics.")]
public string AwayPlayerStatsP2 { get; }

Property Value

string

AwayPlayerStatsP3

[Obsolete("Moved to PlayerStatistics.")]
public string AwayPlayerStatsP3 { get; }

Property Value

string

AwayPlayerStatsP4

[Obsolete("Moved to PlayerStatistics.")]
public string AwayPlayerStatsP4 { get; }

Property Value

string

AwayPlayerStatsPass

public string AwayPlayerStatsPass { get; }

Property Value

string

AwayPlayerStatsRec

public string AwayPlayerStatsRec { get; }

Property Value

string

AwayPlayerStatsRush

public string AwayPlayerStatsRush { get; }

Property Value

string

AwayPlayerStatsTotal

[Obsolete("Moved to PlayerStatistics.")]
public string AwayPlayerStatsTotal { get; }

Property Value

string

AwayPlayers

public string AwayPlayers { get; }

Property Value

string

AwayTeamStats

public string AwayTeamStats { get; }

Property Value

string

AwayTeamStatsOt

[Obsolete("Moved to TeamStatistics.")]
public string AwayTeamStatsOt { get; }

Property Value

string

AwayTeamStatsP1

[Obsolete("Moved to TeamStatistics.")]
public string AwayTeamStatsP1 { get; }

Property Value

string

AwayTeamStatsP2

[Obsolete("Moved to TeamStatistics.")]
public string AwayTeamStatsP2 { get; }

Property Value

string

AwayTeamStatsP3

[Obsolete("Moved to TeamStatistics.")]
public string AwayTeamStatsP3 { get; }

Property Value

string

AwayTeamStatsP4

[Obsolete("Moved to TeamStatistics.")]
public string AwayTeamStatsP4 { get; }

Property Value

string

AwayTeamStatsTotal

[Obsolete("Moved to TeamStatistics.")]
public string AwayTeamStatsTotal { get; }

Property Value

string

AwayTimeOnCourt

public string AwayTimeOnCourt { get; }

Property Value

string

AwayTimeOnIce

public string AwayTimeOnIce { get; }

Property Value

string

BallEvent

public int? BallEvent { get; }

Property Value

int?

BallNumber

Ball number

public string BallNumber { get; }

Property Value

string

BallSpotting

Ball spotting

public bool? BallSpotting { get; }

Property Value

bool?

Balls

Number of balls.

public int? Balls { get; }

Property Value

int?

BaronKills

Baron kills

public int BaronKills { get; }

Property Value

int

BaseInfo

Base info.

public string BaseInfo { get; }

Property Value

string

BatBallAngle

Gets the angle of the ball, relative from the ground, as the ball leaves the bat

public double? BatBallAngle { get; }

Property Value

double?

The angle of the ball, relative from the ground, as the ball leaves the bat

BatBallDirection

Gets the direction of the ball as it leaves the bat

public double? BatBallDirection { get; }

Property Value

double?

The direction of the ball as it leaves the bat

Remarks

-45 = left field bounds, 45 = right field bounds, 0 = straight forward

BatBallDistance

public double? BatBallDistance { get; }

Property Value

double?

BatBallSpeed

Gets the speed at which the ball leaves the bat, mph

public double? BatBallSpeed { get; }

Property Value

double?

The speed at which the ball leaves the bat, mph

BatBallX

public double? BatBallX { get; }

Property Value

double?

BatBallY

public double? BatBallY { get; }

Property Value

double?

BattingAverages

Gets the batting averages.

public string BattingAverages { get; }

Property Value

string

The batting averages.

Behinds

Gets the behinds

public string Behinds { get; }

Property Value

string

The behinds

BlockedBy

public string BlockedBy { get; }

Property Value

string

BreakScore

Break score

public string BreakScore { get; }

Property Value

string

Remarks

Used in snooker

CaughtBy

public string CaughtBy { get; }

Property Value

string

CausedBy

public string CausedBy { get; }

Property Value

string

ChampionDamage

public int? ChampionDamage { get; }

Property Value

int?

Cloud

public string Cloud { get; }

Property Value

string

ConversionType

Gets the type of the conversion.

public int ConversionType { get; }

Property Value

int

The type of the conversion.

CorrectedFrom

Corrected from, used with score correction event

public int? CorrectedFrom { get; }

Property Value

int?

CorrectedTo

Corrected to, used with score correction event

public int? CorrectedTo { get; }

Property Value

int?

Damage

public int? Damage { get; }

Property Value

int?

Deaths

Deaths

public int? Deaths { get; }

Property Value

int?

DefensedBy

public string DefensedBy { get; }

Property Value

string

Denies

Denies

public int? Denies { get; }

Property Value

int?

Direction

public string Direction { get; }

Property Value

string

DismissalsInInnings

Dismissals in innings

public int? DismissalsInInnings { get; }

Property Value

int?

DoubleKills

Double kills

public int DoubleKills { get; }

Property Value

int

DownedBy

public string DownedBy { get; }

Property Value

string

DragonKills

Dragon kills

public int DragonKills { get; }

Property Value

int

DragonType

public string DragonType { get; }

Property Value

string

DriveInfoStatus

public string DriveInfoStatus { get; }

Property Value

string

DrivePlayInfo

public string DrivePlayInfo { get; }

Property Value

string

EarlyBetstartType

EarlyBetstartType

public int? EarlyBetstartType { get; }

Property Value

int?

EndScore

End score

public string EndScore { get; }

Property Value

string

ErrorType

public string ErrorType { get; }

Property Value

string

Errors

Number of errors.

public int? Errors { get; }

Property Value

int?

ErrorsAway

Errors away

public int? ErrorsAway { get; }

Property Value

int?

ErrorsHome

Errors home

public int? ErrorsHome { get; }

Property Value

int?

Experience

Experience

public int? Experience { get; }

Property Value

int?

ExtraInfo

Integer value, meaning of this attribute depends on event type:

  • 30 (score): 0 or -1 = not specified, 1 = penalty, 2 = own goal, 3 = header
  • 1019 (cancel goal): 0 or -1 = not specified, 1 = off side, 2 = foul, 3 = incorrect entry
  • 1013 (match status): match status enumeration
  • 1025 (tennis full score): tennis point type – 0=standard, 1=ace, 2=double fault opponent
  • 158 (injury): Player still injured – 1=yes, 0=no 165 (attendance): Attendance
  • 1039 (manual time adjustment): Number of seconds adjusted. Can be both a positive and a negative integer
  • 1044 (event deleted): Id of event that was deleted
  • 1037 (basketball points): Number of points scored – 1, 2 or 3
  • 1038 (basketball points missed): Point attempt missed – 1, 2 or 3 (points)
  • 1046 (volleyball full score): volleyball point type – 0=standard, 1=ace, 2=service error
  • 1056 (number of free throws): Number of free throws
  • 1036 (time start stop): 1 = time is running, 0 = time is stopped
  • 43 (suspensions): Number of minutes player is suspended for
  • 90 (injury time): Number of minutes injury time added
  • 1082 (corner markets): 1 = safe to accept bets, 0 = not safe
  • 1083 (booking markets): 1 = safe to accept bets, 0 = not safe
  • 1002 (penalty shootout): -1=penalty not taken, 1=penalty scored, 0=penalty missed
  • 1060 (direct free kick): -1 = not taken, 0 = miss, 1 = score
  • 1102 (coverage status): 0 - match covered, 1 - coverage abandoned (used when abandoning coverage after a match has started), 2 - match will not be covered (used when we are unable to cover a match that we were supposed to cover)
All counter event types (throw in count etc.): Number of events of this type for team specified by “side" attribute
public long? ExtraInfo { get; }

Property Value

long?

ExtraInfoBaseball

Extra info baseball.

public string ExtraInfoBaseball { get; }

Property Value

string

ExtraInfoBasketball

Extra info for basketball game

public string ExtraInfoBasketball { get; }

Property Value

string

ExtraInfoBowls

Extra info for bowls game

public string ExtraInfoBowls { get; }

Property Value

string

ExtraInfoCricket

Extra info for cricket game

public string ExtraInfoCricket { get; }

Property Value

string

ExtraInfoCsGo

Extra info for counter strike global offensive

public string ExtraInfoCsGo { get; }

Property Value

string

ExtraInfoDarts

Extra info for dart game

public string ExtraInfoDarts { get; }

Property Value

string

ExtraInfoFootball

Extra info for football game

public string ExtraInfoFootball { get; }

Property Value

string

ExtraInfoHandball

Extra info for handball game

public string ExtraInfoHandball { get; }

Property Value

string

ExtraInfoIceHockey

Extra info ice hockey.

public string ExtraInfoIceHockey { get; }

Property Value

string

ExtraInfoKabaddi

public string ExtraInfoKabaddi { get; }

Property Value

string

ExtraInfoMoba

Extra info moba

public string ExtraInfoMoba { get; }

Property Value

string

ExtraInfoSnooker

Extra info for snooker game

public string ExtraInfoSnooker { get; }

Property Value

string

ExtraInfoSoccer

public string ExtraInfoSoccer { get; }

Property Value

string

ExtraInfoTennis

public string ExtraInfoTennis { get; }

Property Value

string

ExtraInfoVolleyball

Extra info for volleyball game

public string ExtraInfoVolleyball { get; }

Property Value

string

ExtraInfoWaterpolo

public string ExtraInfoWaterpolo { get; }

Property Value

string

FieldGoalDistance

public string FieldGoalDistance { get; }

Property Value

string

FieldingPlayers

public string FieldingPlayers { get; }

Property Value

string

FinalConfidence

public int? FinalConfidence { get; }

Property Value

int?

FirstBaseLoaded

First base loaded

public bool? FirstBaseLoaded { get; }

Property Value

bool?

FirstBasePlayer

public long? FirstBasePlayer { get; }

Property Value

long?

FoulTypeDescriptor

public int? FoulTypeDescriptor { get; }

Property Value

int?

FoulTypeQualifier

public string FoulTypeQualifier { get; }

Property Value

string

FrameNumber

Frame number

public int? FrameNumber { get; }

Property Value

int?

Remarks

Used in snooker

FrameScore

Frame score

public string FrameScore { get; }

Property Value

string

Remarks

Used in snooker

FreeKickReason

public int FreeKickReason { get; }

Property Value

int

FumbledBy

public string FumbledBy { get; }

Property Value

string

GameNumber

In tennis, which game number in the set.

public int? GameNumber { get; }

Property Value

int?

GameScore

In tennis, the game score.

public string GameScore { get; }

Property Value

string

Goals

Gets the goals

public string Goals { get; }

Property Value

string

The goals

HappenedAt

public long? HappenedAt { get; }

Property Value

long?

HealthRemaining

public int? HealthRemaining { get; }

Property Value

int?

HeroId

Hero Id

public int? HeroId { get; }

Property Value

int?

HeroName

Hero Name

public string HeroName { get; }

Property Value

string

HeroesAliveAway

Level

public int? HeroesAliveAway { get; }

Property Value

int?

HeroesAliveHome

Heroes alive home

public int? HeroesAliveHome { get; }

Property Value

int?

HitsAway

Hits away

public int? HitsAway { get; }

Property Value

int?

HitsHome

Hits home

public int? HitsHome { get; }

Property Value

int?

HomePlayerStats

public string HomePlayerStats { get; }

Property Value

string

HomePlayerStatsDef

public string HomePlayerStatsDef { get; }

Property Value

string

HomePlayerStatsOt

[Obsolete("Moved to PlayerStatistics.")]
public string HomePlayerStatsOt { get; }

Property Value

string

HomePlayerStatsP1

[Obsolete("Moved to PlayerStatistics.")]
public string HomePlayerStatsP1 { get; }

Property Value

string

HomePlayerStatsP2

[Obsolete("Moved to PlayerStatistics.")]
public string HomePlayerStatsP2 { get; }

Property Value

string

HomePlayerStatsP3

[Obsolete("Moved to PlayerStatistics.")]
public string HomePlayerStatsP3 { get; }

Property Value

string

HomePlayerStatsP4

[Obsolete("Moved to PlayerStatistics.")]
public string HomePlayerStatsP4 { get; }

Property Value

string

HomePlayerStatsPass

public string HomePlayerStatsPass { get; }

Property Value

string

HomePlayerStatsRec

public string HomePlayerStatsRec { get; }

Property Value

string

HomePlayerStatsRush

public string HomePlayerStatsRush { get; }

Property Value

string

HomePlayerStatsTotal

[Obsolete("Moved to PlayerStatistics.")]
public string HomePlayerStatsTotal { get; }

Property Value

string

HomePlayers

public string HomePlayers { get; }

Property Value

string

HomeRunsAway

public int? HomeRunsAway { get; }

Property Value

int?

HomeRunsHome

public int? HomeRunsHome { get; }

Property Value

int?

HomeTeamStats

public string HomeTeamStats { get; }

Property Value

string

HomeTeamStatsOt

[Obsolete("Moved to TeamStatistics.")]
public string HomeTeamStatsOt { get; }

Property Value

string

HomeTeamStatsP1

[Obsolete("Moved to TeamStatistics.")]
public string HomeTeamStatsP1 { get; }

Property Value

string

HomeTeamStatsP2

[Obsolete("Moved to TeamStatistics.")]
public string HomeTeamStatsP2 { get; }

Property Value

string

HomeTeamStatsP3

[Obsolete("Moved to TeamStatistics.")]
public string HomeTeamStatsP3 { get; }

Property Value

string

HomeTeamStatsP4

[Obsolete("Moved to TeamStatistics.")]
public string HomeTeamStatsP4 { get; }

Property Value

string

HomeTeamStatsTotal

[Obsolete("Moved to TeamStatistics.")]
public string HomeTeamStatsTotal { get; }

Property Value

string

HomeTimeOnCourt

public string HomeTimeOnCourt { get; }

Property Value

string

HomeTimeOnIce

public string HomeTimeOnIce { get; }

Property Value

string

Humidity

public int? Humidity { get; }

Property Value

int?

Id

Unique event id.

public long Id { get; }

Property Value

long

InHole

public long? InHole { get; }

Property Value

long?

Info

Text description of event.

public string Info { get; }

Property Value

string

InhibitorKills

Inhibitor kills

public int InhibitorKills { get; }

Property Value

int

InjuryPlayer

public string InjuryPlayer { get; }

Property Value

string

InjuryReturn

public string InjuryReturn { get; }

Property Value

string

InningHalf

Inning half.

public Inning? InningHalf { get; }

Property Value

Inning?

InningsScore

Innings scores

public InningScore[] InningsScore { get; }

Property Value

InningScore[]

IntendedReceiver

public int? IntendedReceiver { get; }

Property Value

int?

InterceptedBy

public string InterceptedBy { get; }

Property Value

string

Inventory

public string Inventory { get; }

Property Value

string

Item

public int? Item { get; }

Property Value

int?

ItemName

Item name

public string ItemName { get; }

Property Value

string

KickedBy

public string KickedBy { get; }

Property Value

string

Kills

Kills

public int? Kills { get; }

Property Value

int?

KillsAway

Kills away

public int? KillsAway { get; }

Property Value

int?

KillsHome

Kills home

public int? KillsHome { get; }

Property Value

int?

LastHits

Last hits

public int? LastHits { get; }

Property Value

int?

LastStroke

public string LastStroke { get; }

Property Value

string

LegScore

Used in darts Leg (game) score

public string LegScore { get; }

Property Value

string

Level

Level

public int? Level { get; }

Property Value

int?

MapName

Map name

public string MapName { get; }

Property Value

string

MapNumber

Map number

public int? MapNumber { get; }

Property Value

int?

MapScore

Map score

public string MapScore { get; }

Property Value

string

MatchScore

In tennis, the match score.

public string MatchScore { get; }

Property Value

string

MatchStatus

The match status

public string MatchStatus { get; }

Property Value

string

MatchTime

Match time, mm:ss (e.g. 40:00 or 00:00).

public string MatchTime { get; }

Property Value

string

MaxBreakFrame

public int MaxBreakFrame { get; }

Property Value

int

MonsterType

public string MonsterType { get; }

Property Value

string

MuffedBy

public string MuffedBy { get; }

Property Value

string

NetWorth

Net worth

public int? NetWorth { get; }

Property Value

int?

NextBatter

public int? NextBatter { get; }

Property Value

int?

NumberOfShots

public string NumberOfShots { get; }

Property Value

string

OnDeck

public long? OnDeck { get; }

Property Value

long?

Outs

Number of outs.

public int? Outs { get; }

Property Value

int?

PassedBy

public string PassedBy { get; }

Property Value

string

PenaltyDistance

public string PenaltyDistance { get; }

Property Value

string

PenaltyNoPlay

public string PenaltyNoPlay { get; }

Property Value

string

PenaltyReason

public string PenaltyReason { get; }

Property Value

string

PentaKills

Penta kills

public int PentaKills { get; }

Property Value

int

PeriodNumber

Period number of match.

public int? PeriodNumber { get; }

Property Value

int?

PeriodScore

Period score.

public string PeriodScore { get; }

Property Value

string

PitchCount

Pitch count.

public int? PitchCount { get; }

Property Value

int?

PitchSpeed

Gets how fast the ball was pitched in MPH numeric values

public double? PitchSpeed { get; }

Property Value

double?

The pitch speed.

PitchType

Gets the type of how was the ball pitched

public int? PitchType { get; }

Property Value

int?

The type of the pitch.

PitchingSubstitution

public int? PitchingSubstitution { get; }

Property Value

int?

PlacedAt

public string PlacedAt { get; }

Property Value

string

Player1Id

Sportradar player id for player 1 connected to this event. The meaning of this attribute depends on event type:

  • 30 (goal): Goal scorer
  • 50, 40, 45 (red, yellow, yellow/red card): Who got card
  • 60 (substitution): Outgoing player
  • 154 (corner): Who took corner
  • 161 (penalty awarded): Who caused penalty – offender
  • 155, 156 (shot on/off target): Who shot
  • 153 (off side): Who was off side
  • 158 (injury): Who was injured
public int? Player1Id { get; }

Property Value

int?

Player2Id

Sportradar player id for player 2 connected to this event. The meaning of this attribute depends on event type:

  • 60 (substitution): Incoming player
  • 161 (penalty awarded): Who was awarded a penalty
public int? Player2Id { get; }

Property Value

int?

Player3Id

Sportradar player id for player 3 connected to this event. The meaning of this attribute depends on event type:

  • 30 (goal): player3 = Second assisting player
public int? Player3Id { get; }

Property Value

int?

Player4Id

Sportradar player id for player 3 connected to this event. The meaning of this attribute depends on event type:

  • 30 (goal): player3 = Second assisting player
public int? Player4Id { get; }

Property Value

int?

PlayerId

public int? PlayerId { get; }

Property Value

int?

PlayerStatistics

public PlayerStatistics PlayerStatistics { get; }

Property Value

PlayerStatistics

PointInGameNumber

public int? PointInGameNumber { get; }

Property Value

int?

PointOutcome

public string PointOutcome { get; }

Property Value

string

PointsRemaining

public int? PointsRemaining { get; }

Property Value

int?

PointsUntilSnookerNeeded

Points until snooker needed

public int? PointsUntilSnookerNeeded { get; }

Property Value

int?

PosX

Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.

public int? PosX { get; }

Property Value

int?

PosY

Vertical position on pitch, posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.

public int? PosY { get; }

Property Value

int?

PositionPlayerPitching

public bool PositionPlayerPitching { get; }

Property Value

bool

PossibleBreak

Possible break

public int? PossibleBreak { get; }

Property Value

int?

PreliminaryMatchStatistics

public string PreliminaryMatchStatistics { get; }

Property Value

string

PrimaryShotType

public string PrimaryShotType { get; }

Property Value

string

PuntDistance

public string PuntDistance { get; }

Property Value

string

PushedBy

public string PushedBy { get; }

Property Value

string

QuadraKills

Quadra kills

public int QuadraKills { get; }

Property Value

int

RanOutOfBoundsAt

public string RanOutOfBoundsAt { get; }

Property Value

string

ReceivedAt

public string ReceivedAt { get; }

Property Value

string

ReceivedBy

public string ReceivedBy { get; }

Property Value

string

RecoveredAt

public string RecoveredAt { get; }

Property Value

string

RecoveredBy

public string RecoveredBy { get; }

Property Value

string

Reds

public int? Reds { get; }

Property Value

int?

RefUuId

public string RefUuId { get; }

Property Value

string

RefsTime

public long? RefsTime { get; }

Property Value

long?

RemainingTimeInPeriod

Remaining time of match, mm:ss

public string RemainingTimeInPeriod { get; }

Property Value

string

RoundNumber

Round number

public int? RoundNumber { get; }

Property Value

int?

RoundScore

public string RoundScore { get; }

Property Value

string

Runs

Number of runs.

public int? Runs { get; }

Property Value

int?

RunsAway

Runs away

public int? RunsAway { get; }

Property Value

int?

RunsHome

Runs home

public int? RunsHome { get; }

Property Value

int?

RunsInInnings

Runs in innings

public int? RunsInInnings { get; }

Property Value

int?

RushSpeed

public string RushSpeed { get; }

Property Value

string

RushedBy

public string RushedBy { get; }

Property Value

string

SackedBy

public string SackedBy { get; }

Property Value

string

SafetyBy

public string SafetyBy { get; }

Property Value

string

ScoreTypeQualifier

public string ScoreTypeQualifier { get; }

Property Value

string

ScorerNotConfirmed

public int? ScorerNotConfirmed { get; }

Property Value

int?

SecondBaseLoaded

Second base loaded

public bool? SecondBaseLoaded { get; }

Property Value

bool?

SecondBasePlayer

public long? SecondBasePlayer { get; }

Property Value

long?

SecondScoreType

Seconds score type

public int? SecondScoreType { get; }

Property Value

int?

SecondaryShotType

public string SecondaryShotType { get; }

Property Value

string

Server

Serving team

public Team? Server { get; }

Property Value

Team?

ServerTime

Server time of event, time stamp in UTC.

public DateTime ServerTime { get; }

Property Value

DateTime

SetNumber

In tennis, which set number in the match.

public int? SetNumber { get; }

Property Value

int?

SetScore

In tennis, the set score.

public string SetScore { get; }

Property Value

string

ShotDistance

public double? ShotDistance { get; }

Property Value

double?

ShotProjectedGoalRate

public double? ShotProjectedGoalRate { get; }

Property Value

double?

ShotRatingCategory

public int? ShotRatingCategory { get; }

Property Value

int?

ShotSequence

public string ShotSequence { get; }

Property Value

string

ShotSpeed

public double? ShotSpeed { get; }

Property Value

double?

ShotType

public int? ShotType { get; }

Property Value

int?

Side

Which side had an event - home, away or none.

public Team Side { get; }

Property Value

Team

Situation

public string Situation { get; }

Property Value

string

SnappedBy

public string SnappedBy { get; }

Property Value

string

Spin

public string Spin { get; }

Property Value

string

Spot

public string Spot { get; }

Property Value

string

SpottedAt

public string SpottedAt { get; }

Property Value

string

StadiumType

public string StadiumType { get; }

Property Value

string

Statistics

public Statistics Statistics { get; }

Property Value

Statistics

Strikes

Number of strikes.

public int? Strikes { get; }

Property Value

int?

StrokeType

public string StrokeType { get; }

Property Value

string

Structure

public string Structure { get; }

Property Value

string

SupervisorAction

public int? SupervisorAction { get; }

Property Value

int?

TackledBy

public string TackledBy { get; }

Property Value

string

TeamStatistics

public TeamStatistics TeamStatistics { get; }

Property Value

TeamStatistics

Temperature

public int? Temperature { get; }

Property Value

int?

ThirdBaseLoaded

Third loaded

public bool? ThirdBaseLoaded { get; }

Property Value

bool?

ThirdBasePlayer

public long? ThirdBasePlayer { get; }

Property Value

long?

ThrownTo

public string ThrownTo { get; }

Property Value

string

TippedTo

public int? TippedTo { get; }

Property Value

int?

TotalPitchCount

public int? TotalPitchCount { get; }

Property Value

int?

TotalYardsGained

public int? TotalYardsGained { get; }

Property Value

int?

TouchBackAt

public string TouchBackAt { get; }

Property Value

string

TouchdownType

Gets the type of the touchdown.

public int TouchdownType { get; }

Property Value

int

The type of the touchdown.

TowerKills

Tower kills

public int TowerKills { get; }

Property Value

int

TrackCoordinates

public TrackCoordinates TrackCoordinates { get; }

Property Value

TrackCoordinates

TripleKills

Triple kills

public int TripleKills { get; }

Property Value

int

TurfType

public string TurfType { get; }

Property Value

string

Type

Each event type has an id (e.g. yellow card 40, event deleted 1044, early bet status 1091, etc.). See LiveData documentation to see which event types are supported for each sport New event types can be offered in the future.

[Obsolete("Please use the TypeId instead and map TypeId to event type based on sport in according to documentation")]
public EventType Type { get; }

Property Value

EventType

TypeId

Each event type has an id (e.g. yellow card 40, event deleted 1044, early bet status 1091, etc.). See LiveScout documentation to see which event types are supported for each sport. New event types can be offered in the future.

public int TypeId { get; }

Property Value

int

UnavailablePlayersAway

public string UnavailablePlayersAway { get; }

Property Value

string

UnavailablePlayersHome

public string UnavailablePlayersHome { get; }

Property Value

string

UuId

public string UuId { get; }

Property Value

string

WardsPlaced

public int? WardsPlaced { get; }

Property Value

int?

WeaponId

Weapon id

public int? WeaponId { get; }

Property Value

int?

WeaponName

Weapon name

public string WeaponName { get; }

Property Value

string

WindChill

public int? WindChill { get; }

Property Value

int?

WindDirection

public string WindDirection { get; }

Property Value

string

WindSpeed

public int? WindSpeed { get; }

Property Value

int?

YardLine

public string YardLine { get; }

Property Value

string

Methods

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.

Remarks

Can be used for diagnostics purposes.