Interface LiveScoutFeed

    • Method Detail

      • isOpened

        boolean isOpened()
        Gets the value specifying whether the current feed is opened
        Returns:
        the value specifying whether the current feed is opened
      • getConnectionParams

        ConnectionParams getConnectionParams()
        Holds data about underlying connection parameters
        Returns:
        feed connection parameters
      • getMatchList

        void getMatchList​(int hoursBack,
                          int hoursForward,
                          boolean includeAvailable,
                          Collection<Long> sportIds,
                          Collection<Long> matchIds)
        Requests a list of available scout matches for a given time frame. This method can block to prevent going over the server limits. Use this call in non SDK dispatcher thread!

        By default only matches you have access to will be sent. You can also request all available matches by setting the includeAvailable If this is done the reply will also include matches that are open for booking.

        Parameters:
        hoursBack - Specifies the open of the time frame
        hoursForward - Specifies the end of the time frame
        includeAvailable - Specifies whether matches available for booking should be included
        sportIds - - filter by sports ids, nullable
        matchIds - - filter by matches ids, nullable
        Throws:
        IllegalStateException - if the feed is not opened
      • getMatchList

        void getMatchList​(int hoursBack,
                          int hoursForward,
                          boolean includeAvailable)
        Get a list of matches
        Parameters:
        hoursBack - - number of hours back (from current time)
        hoursForward - - number of hours forward (from current time)
        includeAvailable - - include also available matches (which you have not booked yet)
      • requestServerTime

        void requestServerTime()
        Makes a server time request. This method can block to prevent going over the server limits. Use this call in non SDK dispatcher thread!
        Throws:
        IllegalStateException - if the feed is already opened or disposed.
      • subscribeToTest

        void subscribeToTest​(EventIdentifier eventId,
                             Integer messageDelay,
                             Integer startMessage)
        Request a full feed for the match, and then update messages will follow in the same pace as they were sent out live.

        This should only be used on the test server. If startMessage is greater than or equal to the number of messages for the match, a full feed for the finished match is sent out, and no more messages will follow after this.

        Parameters:
        eventId - The id of the event.
        messageDelay - Specifies how many milliseconds to wait between sending out each message
        startMessage - Specifies which message to open replay on (how far into the match).
        Throws:
        IllegalArgumentException - if eventId is a null reference.
        IllegalStateException - if the feed is not opened
      • close

        void close()
        Closes the communication channel with the live-scout server.
        Throws:
        IllegalStateException - if the feed is already closed.
      • dispose

        void dispose()
        Closes the current feed, and disposes all resources associated with it. Once the feed is disposed, it can n longer be used.